pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,32 @@
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-- Named CLR API reflection only; no raw process memory access.
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do
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local s=_G.__gacPeakMarshaledOffsets1 or {index=0};_G.__gacPeakMarshaledOffsets1=s
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if not s.done then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_MARSHAL_OFFSET] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local zero=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),0)
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if not s.ms then
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local ty=typeof(CS.System.Object).Assembly:GetType('System.Runtime.InteropServices.Marshal')
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s.ms=ty:GetMethods(flags)
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end
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for i=s.index,math.min(s.index+15,s.ms.Length-1)do
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local m=s.ms[i]
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if m.Name=='OffsetOf' and not m.IsGenericMethod then
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local ps=m:GetParameters()
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if ps.Length==2 and tostring(ps[0].ParameterType.FullName)=='System.Type' then
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for _,name in ipairs({'totalBattleRounds','challengeTurnCount','challengeTurnLeft','totalBattleTurns'})do
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local args=CS.System.Array.CreateInstance(typeof(CS.System.Object),2)
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args[0]=typeof(CS.RPG.GameCore.PVEGameStatistics);args[1]=name
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local good,v=pcall(function()return m:Invoke(nil,zero,nil,args,nil):ToInt64()end)
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log(name..' '..tostring(good)..' '..tostring(v))
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end
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s.done=true;return
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end
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end
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end
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s.index=s.index+16;if s.index>=s.ms.Length then s.done=true;log('NO_API')end
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end)
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if not ok then s.done=true;log('ERROR '..tostring(err))end
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end
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end
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