pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,14 @@
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-- The type was observed in BattleGamePhase.EndProcess on the running Client.
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do
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local s=_G.__gacPeakEndProcess1 or {index=0};_G.__gacPeakEndProcess1=s
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if not s.done then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_END_PROCESS] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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if not s.methods then s.methods=typeof(CS.IBOLNDGHCBB):GetMethods(flags)end
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for i=s.index,math.min(s.index+15,s.methods.Length-1)do log(tostring(s.methods[i])..' '..s.methods[i].MetadataToken)end
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s.index=s.index+16;if s.index>=s.methods.Length then s.done=true;log('END')end
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end)
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if not ok then s.done=true;log('ERROR '..tostring(err))end
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end
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end
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