pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,29 @@
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-- Inspect only the named Peak module and configuration loader; no state writes.
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do
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local s=_G.__gacPeakCycleSchema1 or {phase=0,index=0};_G.__gacPeakCycleSchema1=s
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_CYCLE_SCHEMA] '..tostring(v))end
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if s.phase<3 then
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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if s.phase==0 then
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local m=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule
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s.module=m;s.fields=m:GetType():GetFields(flags);log('MODULE '..tostring(m:GetType()));s.phase=1
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end
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if s.phase==1 then
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for i=s.index,math.min(s.index+15,s.fields.Length-1)do
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local f=s.fields[i];log('FIELD '..f.Name..' '..tostring(f.FieldType))
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if not f.IsStatic and (f.Name:lower():find('cycle') or f.Name:lower():find('settle') or f.Name:lower():find('result')) then
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local good,v=pcall(function()return f:GetValue(s.module)end);if good then log('VALUE '..f.Name..' '..tostring(v))end
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end
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end
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s.index=s.index+16;if s.index>=s.fields.Length then s.phase=2;s.index=0;s.methods=typeof(CS.RPG.GameCore.GameCoreConfigLoader):GetMethods(flags)end
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elseif s.phase==2 then
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for i=s.index,math.min(s.index+31,s.methods.Length-1)do
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local m=s.methods[i];if m.Name:find('ChallengePeak',1,true)then log('LOADER '..tostring(m))end
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end
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s.index=s.index+32;if s.index>=s.methods.Length then s.phase=3;log('END')end
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end
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end)
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if not ok then s.phase=3;log('ERROR '..tostring(err))end
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end
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end
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