pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacPeakCustomStats1 then
_G.__gacPeakCustomStats1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_CUSTOM_STATS] '..tostring(v))end
local ok,err=pcall(function()
local s=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic
log('CUSTOM '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s.customValues))
log('REPORT '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s.reportCustomValues))
local module=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local peak=module:GetCurrentPeakGroup()
log('GROUP_TYPE '..tostring(peak:GetType()))
local fields=peak:GetType():GetFields(flags)
for i=0,math.min(fields.Length-1,23)do log('FIELD '..fields[i].Name..' '..tostring(fields[i].FieldType))end
end)
if not ok then log('ERROR '..tostring(err))end
end
end