pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacPeakConstantSchema1 then
_G.__gacPeakConstantSchema1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_CONST_SCHEMA] '..tostring(v))end
local ok,err=pcall(function()
for _,name in ipairs({'ConstValueCommonExcelTable','ConstValueClientExcelTable'})do
local rows=CS.RPG.GameCore[name].dataDict
local it=rows:GetEnumerator();log('TABLE '..name..' '..rows.Count)
if it:MoveNext()then
local p=it.Current
log('KEY '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(p.Key))
log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(p.Value))
end
end
end)
if not ok then log('ERROR '..tostring(err))end
end
end