pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,26 @@
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-- Read only named BattleModule field metadata and cached protobuf values.
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do
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local s=_G.__gacPeakBattleCache1 or {index=0};_G.__gacPeakBattleCache1=s
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if not s.done then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_BATTLE_CACHE] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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if not s.module then
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s.module=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule
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s.fields=s.module:GetType():GetFields(flags);log('MODULE '..tostring(s.module:GetType()))
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end
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for i=s.index,math.min(s.index+15,s.fields.Length-1)do
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local f=s.fields[i];log('FIELD '..f.Name..' '..tostring(f.FieldType))
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local n=f.Name:lower();local tn=tostring(f.FieldType)
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if not f.IsStatic and (n:find('statistic') or n:find('result') or n:find('report') or tn:find('BattleStatistics',1,true))then
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local ok,v=pcall(function()return f:GetValue(s.module)end)
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if ok and v~=nil then
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log('VALUE '..f.Name..' '..tostring(v))
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end
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end
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end
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s.index=s.index+16;if s.index>=s.fields.Length then s.done=true;log('END')end
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end)
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if not ok then s.done=true;log('ERROR '..tostring(err))end
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end
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end
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