pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,115 @@
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//go:build ignore
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package main
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import (
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"encoding/json"
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"flag"
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"fmt"
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pb "gac-hkrpg-go/protocol/proto"
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"google.golang.org/protobuf/encoding/protojson"
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"google.golang.org/protobuf/proto"
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"os"
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"path/filepath"
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)
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func main() {
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beforePath := flag.String("before", "", "before-battle GetData JSON")
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afterPath := flag.String("after", "", "after-battle GetData JSON")
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roundPath := flag.String("round", "", "after-next-RoundBegin GetData JSON")
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syncGlob := flag.String("sync", "", "native notification capture glob")
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output := flag.String("output", "", "resource output")
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flag.Parse()
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read := func(path string) *pb.MPIMAEMCEFH {
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raw, e := os.ReadFile(path)
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if e != nil {
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panic(e)
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}
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var d pb.GridFightGetDataScRsp
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if e = protojson.Unmarshal(raw, &d); e != nil {
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panic(e)
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}
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if d.DHFOFLFCLAH == nil {
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panic("run missing")
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}
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return d.DHFOFLFCLAH
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}
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before, after, round := read(*beforePath), read(*afterPath), read(*roundPath)
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stageOf := func(r *pb.MPIMAEMCEFH) *pb.BEEFLEJAOCN {
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for _, c := range r.NAGDJGMMCBE {
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if v := c.GetKLCPAAHDPJF(); v != nil {
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return v
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}
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}
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panic("stage missing")
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}
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b, a := stageOf(before), stageOf(after)
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if b.EMOHLJHPOPC != a.EMOHLJHPOPC || after.FMIGOKIDKJL == nil || after.FMIGOKIDKJL.GetNNDGEJFLGGF() == nil {
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panic("transition identity differs")
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}
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var node *pb.OHMDHKGAEMM
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for _, n := range b.OOMMIIKPHBC {
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if n.DCAHJELNJNP == b.DCAHJELNJNP && n.SectionId == b.SectionId {
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node = n.DisplayValue
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}
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}
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if node == nil {
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panic("before node absent")
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}
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files, e := filepath.Glob(*syncGlob)
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if e != nil {
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panic(e)
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}
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var level *pb.AINFNFIDGFF
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for _, file := range files {
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raw, e := os.ReadFile(file)
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if e != nil {
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panic(e)
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}
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var n pb.GridFightSyncUpdateResultScNotify
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if e = proto.Unmarshal(raw, &n); e != nil {
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panic(e)
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}
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for _, r := range n.GCPNIHHBGGD {
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for _, u := range r.JKPJFKCBIEM {
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if l := u.GetOOICHLAMNIG(); l != nil && l.DCAHJELNJNP == a.DCAHJELNJNP && l.SectionId == a.SectionId && l.IMPNAHBCADN != nil {
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if level != nil && !proto.Equal(level, l) {
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panic("conflicting layer recipes")
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}
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level = l
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}
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}
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}
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}
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if level == nil {
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panic("next layer capture missing")
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}
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marshal := func(m proto.Message) []byte {
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v, e := proto.Marshal(m)
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if e != nil {
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panic(e)
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}
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return v
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}
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entry := map[string]any{"route_id": b.EMOHLJHPOPC, "chapter_id": b.DCAHJELNJNP, "section_id": b.SectionId, "stage_id": node.StageId, "penalty_id": node.IFIIOIIKJHO, "division_id": before.DivisionId, "is_overclock": before.IsOverlock, "next_level_wire": marshal(level), "next_pending_wire": marshal(after.FMIGOKIDKJL), "round_pending_wire": marshal(round.FMIGOKIDKJL)}
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raw, e := os.ReadFile("resources/CurrencyWarsInitialRuns.json")
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if e != nil {
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panic(e)
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}
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var identity map[string]json.RawMessage
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if e = json.Unmarshal(raw, &identity); e != nil {
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panic(e)
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}
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result := map[string]any{"format_version": 1, "scope": "Captured Standard first-node transition only. Reuses enemy layer/pending definitions; never replaces the player's team or inventory.", "entries": []any{entry}}
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for _, key := range []string{"target_client_version", "target_assembly_sha256", "source_binary_sha256"} {
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result[key] = identity[key]
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}
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raw, e = json.MarshalIndent(result, "", " ")
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if e != nil {
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panic(e)
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}
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if e = os.WriteFile(*output, append(raw, '\n'), 0644); e != nil {
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panic(e)
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}
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fmt.Println("Exported node transition", b.DCAHJELNJNP, b.SectionId, "->", a.DCAHJELNJNP, a.SectionId)
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}
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