pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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@@ -0,0 +1,17 @@
do
local s=_G.__gacDamageStatisticsSchema1 or {phase=1,index=0};_G.__gacDamageStatisticsSchema1=s
if s.phase<=2 then
local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_STATISTICS_SCHEMA] '..tostring(v))end
local ok,err=pcall(function()
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local t=typeof(CS.RPG.GameCore.StatisticsComponent)
local fs=s.phase==1 and t:GetFields(flags)or t:GetMethods(flags)
for i=s.index,math.min(s.index+15,fs.Length-1)do
local f=fs[i]
if s.phase==1 then log('FIELD '..f.Name..' '..tostring(f.FieldType))else log('METHOD '..tostring(f)..' '..f.MetadataToken)end
end
s.index=s.index+16;if s.index>=fs.Length then s.phase=s.phase+1;s.index=0 end
end)
if not ok then log('ERROR '..tostring(err));s.phase=3 end
end
end