pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacServantValues1 then
local live=_G.__GAC_DAMAGE_ANALYST_LIVE_V7
local owner=live and live.statComponent
if owner then
local ok,err=pcall(function()
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local dict=owner:GetType():GetField('_ServantStt',flags):GetValue(owner)
if dict.Count==0 then return end
_G.__gacServantValues1=true
local it=dict:GetEnumerator(); local count=0
while count<16 and it:MoveNext() do
count=count+1; local v=it.Current.Value
local p=v:GetType():GetField('LJLDPJFOKCE',flags):GetValue(v)
CS.UnityEngine.Debug.Log('[GAC_SERVANT_VALUE] PROTO '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(p)))
CS.UnityEngine.Debug.Log('[GAC_SERVANT_VALUE] DAMAGE '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(v.FNFFCPLHPGI))
end
end)
if not ok then _G.__gacServantValues1=true;CS.UnityEngine.Debug.Log('[GAC_SERVANT_VALUE] ERROR '..tostring(err)) end
end
end
end