pre cw with probe and a bunch script to read game behavior
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5120219ae2
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310 files changed
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@@ -0,0 +1,22 @@
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do
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if not _G.__gacServantValues1 then
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local live=_G.__GAC_DAMAGE_ANALYST_LIVE_V7
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local owner=live and live.statComponent
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if owner then
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local dict=owner:GetType():GetField('_ServantStt',flags):GetValue(owner)
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if dict.Count==0 then return end
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_G.__gacServantValues1=true
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local it=dict:GetEnumerator(); local count=0
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while count<16 and it:MoveNext() do
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count=count+1; local v=it.Current.Value
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local p=v:GetType():GetField('LJLDPJFOKCE',flags):GetValue(v)
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CS.UnityEngine.Debug.Log('[GAC_SERVANT_VALUE] PROTO '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(p)))
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CS.UnityEngine.Debug.Log('[GAC_SERVANT_VALUE] DAMAGE '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(v.FNFFCPLHPGI))
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end
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end)
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if not ok then _G.__gacServantValues1=true;CS.UnityEngine.Debug.Log('[GAC_SERVANT_VALUE] ERROR '..tostring(err)) end
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end
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end
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end
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