pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacDamageSenderState1 then
_G.__gacDamageSenderState1=true
local s=_G.__GAC_DAMAGE_ANALYST_LIVE_V7
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local m=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(m)
CS.UnityEngine.Debug.Log('[GAC_DAMAGE_SENDER_STATE] phase='..tostring(phase:GetType())..' active='..tostring(s.inBattle)..' entity='..tostring(s.entityIndex)..' component='..tostring(s.componentIndex)..' owner='..tostring(s.statComponent)..' next='..tostring(s.nextSample)..' now='..tostring(CS.UnityEngine.Time.unscaledTime))
end
end