pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,10 @@
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do
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if not _G.__gacDamageSenderState1 then
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_G.__gacDamageSenderState1=true
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local s=_G.__GAC_DAMAGE_ANALYST_LIVE_V7
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local m=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(m)
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CS.UnityEngine.Debug.Log('[GAC_DAMAGE_SENDER_STATE] phase='..tostring(phase:GetType())..' active='..tostring(s.inBattle)..' entity='..tostring(s.entityIndex)..' component='..tostring(s.componentIndex)..' owner='..tostring(s.statComponent)..' next='..tostring(s.nextSample)..' now='..tostring(CS.UnityEngine.Time.unscaledTime))
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end
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end
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