pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacDamageLiveValues1 then
local source=_G.__gacDamageStatField1
if source and source.owner then
_G.__gacDamageLiveValues1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_LIVE_VALUE] '..tostring(v))end
local ok,err=pcall(function()
local owner=source.owner
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
for _,n in ipairs({'_totalBattleTurns','_totalBattleRounds','_lastSimulateTime','_totalSkillPerformTime','_totalAutoTurns'})do
log('VALUE '..n..' '..tostring(owner:GetType():GetField(n,flags):GetValue(owner)))
end
local chars=owner:GetType():GetField('_LightTeamStt',flags):GetValue(owner)
for i=0,math.min(chars.Length-1,3)do
log('AVATAR '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(chars[i].avatarBattleInfo)))
log('DAMAGE '..i..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(chars[i].FNFFCPLHPGI))
end
end)
if not ok then log('ERROR '..tostring(err))end
end
end
end