pre cw with probe and a bunch script to read game behavior
This commit is contained in:
1 parent
5120219ae2
commit
da8a32f60d
310 files changed
+219693
-872
No files matched your search
@@ -0,0 +1,15 @@
|
||||
-- Bounded metadata for the two observed holders of the active battle core.
|
||||
do
|
||||
local s=_G.__gacDamageLiveSource1 or {phase=1,index=0};_G.__gacDamageLiveSource1=s
|
||||
if s.phase<=3 then
|
||||
local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_SOURCE] '..tostring(v))end
|
||||
local ok,err=pcall(function()
|
||||
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
|
||||
local ts={typeof(CS.IBOLNDGHCBB),typeof(CS.RPG.Client.BattleLevelDirector),typeof(CS.RPG.Client.BattleGamePhaseInitParams)}
|
||||
local fs=ts[s.phase]:GetFields(flags)
|
||||
for i=s.index,math.min(s.index+15,fs.Length-1)do log('FIELD '..s.phase..' '..fs[i].Name..' '..tostring(fs[i].FieldType))end
|
||||
s.index=s.index+16;if s.index>=fs.Length then s.index=0;s.phase=s.phase+1 end
|
||||
end)
|
||||
if not ok then log('ERROR '..tostring(err));s.phase=4 end
|
||||
end
|
||||
end
|
||||
Reference in new issue
Block a user