pre cw with probe and a bunch script to read game behavior
This commit is contained in:
1 parent
5120219ae2
commit
da8a32f60d
310 files changed
+219693
-872
No files matched your search
@@ -0,0 +1,33 @@
|
||||
do
|
||||
local s=_G.__gacDamageLevelComponents1 or {index=0,entity=0};_G.__gacDamageLevelComponents1=s
|
||||
if not s.done then
|
||||
local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_LEVEL_COMPONENT] '..tostring(v))end
|
||||
local ok,err=pcall(function()
|
||||
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
|
||||
if not s.entities then
|
||||
local pm=CS.RPG.Client.GlobalVars.s_GamePhaseManager
|
||||
local phase=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(pm)
|
||||
if not typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
|
||||
local instance=phase.BattleInstanceRef
|
||||
if instance==nil then return end
|
||||
local world=instance:GetType():GetField('_GameWorld',flags):GetValue(instance)
|
||||
s.entities=world:GetType():GetField('_EntityList',flags):GetValue(world)
|
||||
log('ENTITIES '..s.entities.Count)
|
||||
end
|
||||
if s.components then
|
||||
for i=s.index,math.min(s.index+31,s.components.Length-1)do if s.components[i]then log('COMPONENT '..i..' '..tostring(s.components[i]:GetType()))end end
|
||||
s.index=s.index+32;if s.index>=s.components.Length then s.components=nil;s.index=0 end
|
||||
else
|
||||
for i=s.entity,math.min(s.entity+15,s.entities.Count-1)do
|
||||
local e=s.entities[i];s.entity=i+1
|
||||
if e and (e.RuntimeID==CS.RPG.GameCore.GameWorld.CommonLevelEntityRuntimeID or e.RuntimeID==CS.RPG.GameCore.GameWorld.BattleLevelEntityRuntimeID)then
|
||||
log('ENTITY '..e.RuntimeID)
|
||||
s.components=e:GetType():GetField('_ComponentArray',flags):GetValue(e);s.index=0;return
|
||||
end
|
||||
end
|
||||
if s.entity>=s.entities.Count then s.done=true;log('END')end
|
||||
end
|
||||
end)
|
||||
if not ok then s.done=true;log('ERROR '..tostring(err))end
|
||||
end
|
||||
end
|
||||
Reference in new issue
Block a user