pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,17 @@
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do
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local s=_G.__gacDamageCoreMethods1 or {phase=1,index=0};_G.__gacDamageCoreMethods1=s
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if s.phase<=2 then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_CORE] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local ts={typeof(CS.RPG.GameCore.PVEGameCore),typeof(CS.RPG.GameCore.GameWorld)}
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local ms=ts[s.phase]:GetMethods(flags)
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for i=s.index,math.min(s.index+23,ms.Length-1)do
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local str=tostring(ms[i])
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if str:find('Statistic')or str:find('Stt')or str:find('Component')or str:find('PVE')then log('METHOD '..s.phase..' '..str)end
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end
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s.index=s.index+24;if s.index>=ms.Length then s.phase=s.phase+1;s.index=0 end
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end)
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if not ok then log('ERROR '..tostring(err));s.phase=s.phase+1;s.index=0 end
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end
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end
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