pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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do
if not _G.__gacDamageCachedProto1 then
_G.__gacDamageCachedProto1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_CACHED] '..tostring(v))end
local ok,err=pcall(function()
local stat=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic
for i=0,math.min(stat.lightTeamBattleInfoList.Count-1,3)do
local a=stat.lightTeamBattleInfoList[i]
log('LIST '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(a)))
end
for i=0,math.min(stat.lightTeamStt.Length-1,3)do
local a=stat.lightTeamStt[i]
log('CHAR '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(a.avatarBattleInfo)))
for _,n in ipairs({'HNJNDLEFMBE','EKOIOILEJID','KEOOJBHFLFD','FNFFCPLHPGI','FLDANBDGGLO','GKEEIFGGKHJ','OOKAPAKPFGK','EAPPECOODMI','ENCMPAHMDBN','FLBALEEBHKN'})do
log('VALUE '..i..' '..n..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(a[n]))
end
end
end)
if not ok then log('ERROR '..tostring(err))end
end
end