pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,21 @@
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do
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if not _G.__gacDamageCachedProto1 then
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_G.__gacDamageCachedProto1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_CACHED] '..tostring(v))end
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local ok,err=pcall(function()
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local stat=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic
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for i=0,math.min(stat.lightTeamBattleInfoList.Count-1,3)do
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local a=stat.lightTeamBattleInfoList[i]
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log('LIST '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(a)))
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end
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for i=0,math.min(stat.lightTeamStt.Length-1,3)do
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local a=stat.lightTeamStt[i]
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log('CHAR '..i..' '..CS.System.Convert.ToBase64String(CS.Google.Protobuf.MessageExtensions.ToByteArray(a.avatarBattleInfo)))
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for _,n in ipairs({'HNJNDLEFMBE','EKOIOILEJID','KEOOJBHFLFD','FNFFCPLHPGI','FLDANBDGGLO','GKEEIFGGKHJ','OOKAPAKPFGK','EAPPECOODMI','ENCMPAHMDBN','FLBALEEBHKN'})do
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log('VALUE '..i..' '..n..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(a[n]))
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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