pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,18 @@
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do
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local s=_G.__gacDamageBattleSchema1 or {phase=1,index=0};_G.__gacDamageBattleSchema1=s
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if s.phase<=2 then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_BATTLE_INSTANCE] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=typeof(CS.RPG.GameCore.BattleInstance)
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local list=s.phase==1 and t:GetFields(flags)or t:GetMethods(flags)
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for i=s.index,math.min(s.index+15,list.Length-1)do
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local f=list[i]
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if s.phase==1 then log('FIELD '..f.Name..' '..tostring(f.FieldType))elseif tostring(f):find('Statistic')or tostring(f):find('Stt')then log('METHOD '..tostring(f))end
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end
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s.index=s.index+16;if s.index>=list.Length then s.phase=s.phase+1;s.index=0 end
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end)
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if not ok then log('ERROR '..tostring(err));s.phase=3 end
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end
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end
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