pre cw with probe and a bunch script to read game behavior
This commit is contained in:
1 parent
5120219ae2
commit
da8a32f60d
310 files changed
+219693
-872
No files matched your search
@@ -0,0 +1,34 @@
|
||||
-- Read-only CW page and native entry state, bounded to CW-named pages.
|
||||
do
|
||||
if not _G.__gacCwUIState1 then
|
||||
_G.__gacCwUIState1=true
|
||||
local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_UI_STATE] '..tostring(v))end
|
||||
local ok,err=pcall(function()
|
||||
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
|
||||
local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
|
||||
log('AUTO_SHOW '..tostring(module:GetType():GetField('_NeedShowEntrancePage',flags):GetValue(module)))
|
||||
log('SESSION '..tostring(module.CurGameSession))
|
||||
local ui=CS.RPG.Client.GlobalVars.s_UIManager
|
||||
local names=ui:GetAllPageNames()
|
||||
for i=0,names.Count-1 do
|
||||
local name=tostring(names[i])
|
||||
if name:lower():find('gridfight')then
|
||||
log('PAGE '..name)
|
||||
local page=ui:GetPageByName(name)
|
||||
local lua=page and page.LuaTable
|
||||
if type(lua)=='table' then
|
||||
local n=0
|
||||
for k,v in pairs(lua)do
|
||||
if type(v)=='function' then
|
||||
local info=debug.getinfo(v,'S')
|
||||
log('FUNCTION '..tostring(k)..' '..tostring(info and info.source))
|
||||
elseif type(v)~='userdata' and type(v)~='table' then log('FIELD '..tostring(k)..' '..tostring(v))end
|
||||
n=n+1;if n>=96 then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
if not ok then log('ERROR '..tostring(err))end
|
||||
end
|
||||
end
|
||||
Reference in new issue
Block a user