pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,32 @@
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-- Export identified scalar tutorial rules from initialized native wrappers.
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-- One wrapper per heartbeat. Does not start tutorials or load any JsonPath.
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do
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_G.__gacCwTutorialConfig1=_G.__gacCwTutorialConfig1 or {count=0}
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local s=_G.__gacCwTutorialConfig1
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if not s.done then
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_TUTORIAL_CONFIG] '..tostring(v))end
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local ok,err=pcall(function()
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if not s.iterator then
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local rows=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule.TutorialStageConfigs
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if rows.Count>64 then error('Tutorial count exceeds capture bound')end
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s.iterator=rows:GetEnumerator();s.expected=rows.Count;log('BEGIN count='..s.expected)
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end
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if s.iterator:MoveNext()then
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local pair=s.iterator.Current
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local row=pair.Value
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local values={'"ID":'..pair.Key}
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for _,name in ipairs({'DivisionID','RewardQuest','ForbiddenBattleFailChapterID','ForbiddenSellRoleBeforeChapterId','ForbiddenSellRoleBeforeSectionId','HasMonsterReveal','HasPortal','HasInitialSupply','HasRouteShow','HasEquipRecommendShow','HasBossToastShow','UseTrialAvatar'})do
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values[#values+1]='"'..name..'":'..tostring(row[name])
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end
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for _,name in ipairs({'ForbiddenSellRoleDict','ForbiddenAutoOpenShopNodeList'})do
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values[#values+1]='"'..name..'":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row[name])
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end
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log('ROW {'..table.concat(values,',')..'}');s.count=s.count+1
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else
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if s.count~=s.expected then error('Tutorial table changed')end
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s.done=true;log('END')
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end
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end)
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if not ok then log('ERROR '..tostring(err));s.done=true end
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end
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end
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