pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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-- Encode isolated protobuf setters only. Never sync objects into game modules.
do
local s=_G.__gacCwSpotWire1 or {index=1};_G.__gacCwSpotWire1=s
if s.done then return end
local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_SPOT_WIRE] '..tostring(x))end
local ok,err=pcall(function()
local cases={
{'BDLBHJGNCFM','MOCGEAKBAIC',true},{'BDLBHJGNCFM','PBNPEIJAFIH',true},{'BDLBHJGNCFM','JPIFFOMPOHI',1},
{'BDLBHJGNCFM','GJPPJLCBCCO',1},{'BDLBHJGNCFM','IHLAAFILILO',1},{'BDLBHJGNCFM','NFLMNAJGOHP',1},{'BDLBHJGNCFM','ADDNPPLJGOL',true},
{'FMBACDOFCAL','NHNGGGEBOAC',1},{'FMBACDOFCAL','CKPDGGDDPLB',1},{'FMBACDOFCAL','EODGHOPFDCJ',1},{'FMBACDOFCAL','APPPOHDNCFL',1},{'FMBACDOFCAL','OKLMNCNNIKF',true}
}
for n=1,2 do
local row=cases[s.index];if not row then s.done=true;log('END');return end
local obj=CS.System.Activator.CreateInstance(typeof(CS[row[1]]))
obj[row[2]](obj,row[3])
log(row[1]..'.'..row[2]..' '..CS.System.BitConverter.ToString(CS.Google.Protobuf.MessageExtensions.ToByteArray(obj)))
s.index=s.index+1
end
end)
if not ok then s.done=true;log('ERROR '..tostring(err))end
end