pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,23 @@
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-- Named methods only; read metadata, four types at most, no gameplay actions.
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do
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local s=_G.__gacCwSpotHandles2 or {index=1};_G.__gacCwSpotHandles2=s
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if s.done then return end
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local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_SPOT_HANDLE] '..tostring(x))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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local types={typeof(CS.RPG.Client.GridFightEquipTrackData),typeof(CS.RPG.Client.GridFightSpotLightSelectAction),typeof(CS.RPG.Client.GridFightSpotLightManager)}
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local t=types[s.index];if not t then s.done=true;log('END');return end
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local methods=t:GetMethods(flags)
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for i=0,math.min(methods.Length-1,127)do
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local m=methods[i]
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if m.DeclaringType==t and (m.Name=='AddEquipTrack' or m.Name=='RemoveEquipTrack' or m.Name=='_AddTrackToLastAndSend' or m.Name=='SelectCandidate' or m.Name=='Select' or m.Name=='ReturnPreparation')then
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log('METHOD '..t.FullName..'.'..m.Name..' HANDLE '..tostring(m.MethodHandle.Value)..' TOKEN '..m.MetadataToken)
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end
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end
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s.index=s.index+1
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end)
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if not ok then s.done=true;log('ERROR '..tostring(err))end
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end
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