pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,29 @@
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-- One named shop/protobuf type per heartbeat; metadata only, paused in Battle.
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do
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local names={'RPG.Client.GridFightRoleShop','POCJDMMANBM','HDEIAANGMDB','BOPHDCKJMMN'}
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_G.__gacCwShopSchema1=_G.__gacCwShopSchema1 or 1
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local index=_G.__gacCwShopSchema1
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if index>#names then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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_G.__gacCwShopSchema1=index+1
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_SHOP_SCHEMA] '..tostring(v))end
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local good,err=pcall(function()
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local a=typeof(CS.RPG.Client.GridFightModule).Assembly
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local t=a:GetType(names[index])
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if not t then t=typeof(CS[names[index]])end
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log('TYPE '..names[index])
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local fields=t:GetFields(flags)
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for i=0,math.min(fields.Length-1,47)do log('FIELD '..tostring(fields[i]))end
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local properties=t:GetProperties(flags)
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for i=0,math.min(properties.Length-1,47)do log('PROPERTY '..tostring(properties[i]))end
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if index==1 then
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local m=t:GetMethod('Sync',flags)
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if m then log('HANDLE '..names[index]..' Sync '..tostring(m.MethodHandle.Value)..' '..tostring(m))end
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end
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end)
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if not good then log('ERROR '..tostring(err))end
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if index==#names then log('END')end
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end
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