pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,33 @@
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-- Named season/time getters and MonoRemainTimer metadata only.
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do
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if not _G.__gacCwSeasonTimer1 then
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_G.__gacCwSeasonTimer1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_SEASON_TIMER] '..tostring(v))end
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local ok,err=pcall(function()
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local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
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local season=module:GetSeason(module.SeasonID,module.SubSeasonID)
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=season:GetType()
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local methods=t:GetMethods(flags)
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for i=0,methods.Length-1 do
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local m=methods[i]
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if m.DeclaringType==t then log('METHOD '..tostring(m)..' TOKEN '..m.MetadataToken)end
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end
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local ps=t:GetProperties(flags)
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for i=0,ps.Length-1 do
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local p=ps[i]
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log('PROPERTY '..tostring(p))
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local scalar=tostring(p.PropertyType.FullName)
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if scalar=='System.Int64' or scalar=='System.UInt32' or scalar=='System.Boolean' or scalar=='System.Double' then
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local getter=p:GetGetMethod(true)
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local good,value=pcall(function()return getter:Invoke(season,CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),0),nil,CS.System.Array.CreateInstance(typeof(CS.System.Object),0),nil)end)
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log('VALUE '..p.Name..' '..tostring(good)..' '..tostring(value))
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end
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end
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local timer=typeof(CS.RPG.Client.MonoRemainTimer)
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local fields=timer:GetFields(flags)
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for i=0,fields.Length-1 do log('TIMER_FIELD '..tostring(fields[i]))end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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