pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,28 @@
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-- CW-only, read-only reflection, one named type per heartbeat.
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do
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local names={'GridFightModule','GridFightPlayerProfile','GridFightDivisionInfo','GridFightSeason','GridFightGameSession','GridFightGameRef','GridFightDivisionConfig','GridFightTutorialStageConfig'}
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_G.__gacCwSchemaIndex=_G.__gacCwSchemaIndex or 1
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local index=_G.__gacCwSchemaIndex
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if index<=#names then
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_G.__gacCwSchemaIndex=index+1
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_SCHEMA] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local ns=CS.RPG.Client
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local t=typeof(ns[names[index]])
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log('TYPE '..tostring(t))
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local fields=t:GetFields(flags)
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for i=0,fields.Length-1 do log('FIELD '..tostring(fields[i]))end
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local methods=t:GetMethods(flags)
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for i=0,methods.Length-1 do
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local m=methods[i]
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if m.DeclaringType==t then
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local n=tostring(m.Name)
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if names[index]~='GridFightModule' or n:find('Data') or n:find('Sync') or n:find('Season') or n:find('Config') or n:find('GamePlay') then log('METHOD '..tostring(m)) end
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end
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end
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log('END '..names[index])
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end)
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if not ok then log('ERROR '..names[index]..' '..tostring(err))end
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end
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end
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