pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,17 @@
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-- Inspect the enum used by a captured CW room condition; no value changes.
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do
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if not _G.__gacCwSavedCondition1 then
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_G.__gacCwSavedCondition1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_SAVED_CONDITION] '..tostring(v))end
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local ok,err=pcall(function()
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local r=CS.RPG.GameCore.GameCoreConfigLoader.LoadRtLevelGroupInfo(__GROUP_PATH__)
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local condition=r.SavedValueCondition.Conditions[0]
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=condition:GetType():GetField('Operation',flags).FieldType
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log('TYPE '..tostring(t))
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local names=CS.System.Enum.GetNames(t)
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for i=0,names.Length-1 do log('ENUM '..names[i]..' '..CS.System.Convert.ToInt32(CS.System.Enum.Parse(t,names[i])))end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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