pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,25 @@
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-- Metadata only, one explicitly named CW configuration type per heartbeat.
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do
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local names={'RPG.Client.GridFightRoleStarConfig','RPG.Client.GridFightMonsterBattleStageData','RPG.Client.GridFightMonsterStageData','RPG.Client.GridFightGamePlayResConfig','RPG.GameCore.GridFightStageNodeTemplateConfigRow','RPG.GameCore.GridFightStageNodeConfigRow'}
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_G.__gacCwRunConfigSchema1=_G.__gacCwRunConfigSchema1 or 1
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local index=_G.__gacCwRunConfigSchema1
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if index<=#names then
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_G.__gacCwRunConfigSchema1=index+1
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_RUN_CONFIG_SCHEMA] '..tostring(v))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local assemblies={typeof(CS.RPG.Client.GridFightModule).Assembly,typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly}
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local t=assemblies[1]:GetType(names[index]) or assemblies[2]:GetType(names[index])
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log('TYPE '..names[index]..' '..tostring(t))
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if t then
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local fs=t:GetFields(flags)
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for i=0,math.min(fs.Length-1,47)do log('FIELD '..tostring(fs[i]))end
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local ps=t:GetProperties(flags)
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for i=0,math.min(ps.Length-1,47)do log('PROPERTY '..tostring(ps[i]))end
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local ms=t:GetMethods(flags)
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for i=0,math.min(ms.Length-1,47)do
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if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end
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end
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end
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if index==#names then log('END')end
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end
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end
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