pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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-- Read only metadata on explicitly identified native row types.
-- One type per heartbeat, capped at 48 members per category.
do
local names={'GridFightRoleConfigRow','GridFightPlayerLevelConfigRow','GridFightSeasonModuleConfigRow','GridFightStageNodeDisplayConfigRow'}
_G.__gacCwRowAccessors1=_G.__gacCwRowAccessors1 or 1
local index=_G.__gacCwRowAccessors1
if index<=#names then
_G.__gacCwRowAccessors1=index+1
local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_ROW_ACCESSORS] '..tostring(v))end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local assembly=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly
local t=assembly:GetType('RPG.GameCore.'..names[index])
log('TYPE '..names[index]..' '..tostring(t))
if t then
local fields=t:GetFields(flags)
for i=0,math.min(fields.Length-1,47)do log('FIELD '..tostring(fields[i]))end
local methods=t:GetMethods(flags)
for i=0,math.min(methods.Length-1,47)do
if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end
end
end
if index==#names then log('END')end
end
end