pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,25 @@
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-- Read-only native handbook role configs, four rows per heartbeat.
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do
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_G.__gacCwRolesExport2=_G.__gacCwRolesExport2 or {index=0}
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local state=_G.__gacCwRolesExport2
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if not state.done then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_ROLES] '..tostring(v))end
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local ok,err=pcall(function()
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local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
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if not state.rows then
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state.rows=module:GetHandBookAllRoleConfig()
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log('BEGIN count='..state.rows.Count)
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end
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for i=state.index,math.min(state.index+3,state.rows.Count-1)do
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local r=state.rows[i]
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local config=r.RoleConfig
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local row=config:GetType():GetField('_Row',flags):GetValue(config)
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log('ROW {"Config":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row)..',"Price":'..config.Price..',"MaxStar":'..config.MaxStar..',"DefaultStar":'..r.Star..',"DefaultSellPrice":'..r.SellPrice..'}')
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end
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state.index=state.index+4
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if state.index>=state.rows.Count then state.done=true;log('END')end
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end)
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if not ok then log('ERROR '..tostring(err));state.done=true end
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end
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end
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