pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,40 @@
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-- Existing handbook role configs; read four star rows per heartbeat. No role
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-- creation, Star assignment, gameplay action or scene loader. Pauses in Battle.
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do
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local s=_G.__gacCwRoleStars1 or {family=0,variant=0,star=1,count=0};_G.__gacCwRoleStars1=s
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if s.done then return end
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_ROLE_STARS] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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if not s.families then
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s.families=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule:GetHandBookAllRoleConfig()
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if s.families.Count>1024 then error('role family bound exceeded')end
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log('BEGIN families='..s.families.Count)
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end
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for batch=1,4 do
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if s.family>=s.families.Count then s.done=true;log('END count='..s.count);return end
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local family=s.families[s.family]
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local role=s.variant==0 and family.DefaultRole or family.OtherRoles[s.variant-1]
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local config=role.RoleConfig
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if config.MaxStar>16 then error('role star bound exceeded')end
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local star=config:GetStarConfig(s.star)
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if star then
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local row=star:GetType():GetField('_Row',flags):GetValue(star)
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local servant=star:GetType():GetField('_ServantStarRow',flags):GetValue(star)
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local text='{"ID":'..config.ID..',"Star":'..s.star..',"StarConfig":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row)..',"ServantStarConfig":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(servant)..'}'
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if #text>65536 then error('role star row exceeds bound')end
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log('ROW '..text);s.count=s.count+1
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else log('MISSING '..config.ID..' '..s.star)end
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s.star=s.star+1
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if s.star>config.MaxStar then
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s.star=1;s.variant=s.variant+1
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local otherCount=family.OtherRoles and family.OtherRoles.Count or 0
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if s.variant>otherCount then s.variant=0;s.family=s.family+1 end
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err));s.done=true end
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end
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