pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,24 @@
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-- Metadata only on the exact provider type declared by the CW module field.
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-- No preload, graph, HTTP or gameplay method is invoked.
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do
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if not _G.__gacCwPreloadMeta2 then
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_G.__gacCwPreloadMeta2=true
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_PRELOAD_META] '..tostring(v))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local field=typeof(CS.RPG.Client.GridFightModule):GetField('_SessionPreloadProvider',flags)
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local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
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local object=field:GetValue(module)
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if not object then log('OBJECT nil');return end
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local t=object:GetType()
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log('TYPE '..t.FullName)
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local fs=t:GetFields(flags)
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for i=0,math.min(fs.Length-1,31)do log('FIELD '..tostring(fs[i]))end
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local ms=t:GetMethods(flags)
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for i=0,math.min(ms.Length-1,63)do
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if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end
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end
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local ps=t:GetProperties(flags)
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for i=0,math.min(ps.Length-1,31)do log('PROPERTY '..tostring(ps[i]))end
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log('END')
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end
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end
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