pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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-- Explicit CW portal table names only, one metadata target per heartbeat.
do
_G.__gacCwPortalTable1=_G.__gacCwPortalTable1 or 1
local names={'GridFightPortalBuffExcelTable','GridFightPortalBuffConfigExcelTable','GridFightPortalBuffRow','GridFightPortalBuffConfigRow'}
local i=_G.__gacCwPortalTable1;if i>#names then return end;_G.__gacCwPortalTable1=i+1
local log=function(s)CS.UnityEngine.Debug.Log('[GAC_CW_PORTAL_TABLE] '..tostring(s))end
local ok,err=pcall(function()
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local a=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly
local t=a:GetType('RPG.GameCore.'..names[i]);log('TYPE '..names[i]..' '..tostring(t));if not t then return end
local ms=t:GetMethods(flags);for j=0,math.min(ms.Length-1,31)do if ms[j].DeclaringType==t then log('METHOD '..tostring(ms[j]))end end
end)
if not ok then log('ERROR '..tostring(err))end
end