pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,15 @@
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-- Bounded metadata for the currently selected CW portal data only.
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do
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if _G.__gacCwPortalSchema1 then return end
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_G.__gacCwPortalSchema1=true
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local log=function(s)CS.UnityEngine.Debug.Log('[GAC_CW_PORTAL_SCHEMA] '..tostring(s))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=typeof(CS.RPG.Client.GridFightPortalData)
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local fs=t:GetFields(flags)
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for i=0,math.min(fs.Length-1,31)do log('FIELD '..tostring(fs[i]))end
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local ps=t:GetProperties(flags)
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for i=0,math.min(ps.Length-1,31)do log('PROPERTY '..tostring(ps[i]))end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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