pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,15 @@
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-- Field declaration metadata for the one CW player protobuf type.
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-- No instances are read or modified.
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do
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if not _G.__gacCwPlayerProtoFields1 then
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_G.__gacCwPlayerProtoFields1=true
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_PLAYER_FIELDS] '..tostring(v))end
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local t=typeof(CS.NIHNGPKHEPC)
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local fs=t:GetFields(flags)
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for i=0,math.min(fs.Length-1,95)do
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if not fs[i].IsStatic then log('FIELD '..i..' '..fs[i].Name..' '..fs[i].FieldType.FullName)end
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end
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log('END')
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end
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end
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