pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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-- Named stage-node metadata only; no node instances or game sessions created.
do
if not _G.__gacCwNodeSchema1 then
_G.__gacCwNodeSchema1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_NODE_SCHEMA] '..tostring(v))end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local t=typeof(CS.RPG.Client.GridFightStageNode)
local fields=t:GetFields(flags)
for i=0,fields.Length-1 do log('FIELD '..tostring(fields[i]))end
local ps=t:GetProperties(flags)
for i=0,ps.Length-1 do log('PROPERTY '..tostring(ps[i]))end
local methods=t:GetMethods(flags)
for i=0,math.min(methods.Length-1,63)do
if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end
end
end
end