pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,17 @@
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-- Named stage-node metadata only; no node instances or game sessions created.
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do
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if not _G.__gacCwNodeSchema1 then
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_G.__gacCwNodeSchema1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_NODE_SCHEMA] '..tostring(v))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=typeof(CS.RPG.Client.GridFightStageNode)
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local fields=t:GetFields(flags)
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for i=0,fields.Length-1 do log('FIELD '..tostring(fields[i]))end
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local ps=t:GetProperties(flags)
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for i=0,ps.Length-1 do log('PROPERTY '..tostring(ps[i]))end
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local methods=t:GetMethods(flags)
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for i=0,math.min(methods.Length-1,63)do
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if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end
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end
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end
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end
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