pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,16 @@
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-- One named enum, bounded plain metadata. No scene/gameplay changes.
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do
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if not _G.__gacCwNodeEnum1 then
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_G.__gacCwNodeEnum1=true
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_NODE_ENUM] '..tostring(v))end
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local good,err=pcall(function()
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local t=typeof(CS.RPG.GameCore.GridFightNodeType)
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local names=CS.System.Enum.GetNames(t)
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if names.Length>128 then error('Enum exceeds capture bound')end
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log('BEGIN count='..names.Length)
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for i=0,names.Length-1 do log('ROW {"name":"'..names[i]..'","value":'..CS.System.Convert.ToInt32(CS.System.Enum.Parse(t,names[i]))..'}')end
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log('END')
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end)
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if not good then log('ERROR '..tostring(err))end
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end
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end
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