pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,24 @@
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-- Loaded floor metadata only, 32 group names per heartbeat.
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do
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local input=__ENTRANCE_ROW__
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_LOBBY_NAMES] '..tostring(v))end
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_G.__gacCwLobbyNames1=_G.__gacCwLobbyNames1 or {index=0}
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local state=_G.__gacCwLobbyNames1
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if not state.done then
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local ok,err=pcall(function()
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if not state.floor then
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local entry=CS.RPG.GameCore.ConstValueCommonExcelTable.GetData('GridFight_EntranceID').Value.IntValue
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if entry~=input.ID then error('CW entry mismatch')end
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state.floor=CS.RPG.GameCore.GameCoreConfigLoader.LoadRtLevelFloorInfo(CS.RPG.Client.MapDef.GetRtFloorInfoPath(input.PlaneID,input.FloorID))
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log('BEGIN '..state.floor.GroupInstanceList.Length)
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end
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for i=state.index,math.min(state.index+31,state.floor.GroupInstanceList.Length-1)do
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local g=state.floor.GroupInstanceList[i]
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log('GROUP '..g.ID..' '..tostring(g.Name))
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end
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state.index=state.index+32
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if state.index>=state.floor.GroupInstanceList.Length then state.done=true;log('END')end
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end)
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if not ok then state.done=true;log('ERROR '..tostring(err))end
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end
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end
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