pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,20 @@
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-- Inspect only the known GameCoreConfigLoader, bounded method metadata batches.
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-- This never invokes a loader, including any level-graph loader.
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do
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_G.__gacCwLoaderMethods1=_G.__gacCwLoaderMethods1 or {index=0}
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local state=_G.__gacCwLoaderMethods1
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if not state.done then
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_LOADER_METHOD] '..tostring(v))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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if not state.methods then
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state.methods=typeof(CS.RPG.GameCore.GameCoreConfigLoader):GetMethods(flags)
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log('BEGIN '..state.methods.Length)
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end
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for i=state.index,math.min(state.index+63,state.methods.Length-1)do
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local m=state.methods[i]
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if m.Name:lower():find('gridfight')then log('METHOD '..tostring(m))end
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end
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state.index=state.index+64
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if state.index>=state.methods.Length then state.done=true;log('END')end
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end
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end
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