pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,39 @@
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-- Bounded, read-only inspection of the active CW team container.
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do
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if _G.__gacCwBoardState2 then return end
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local session=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule.CurGameSession
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if not session then return end
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_G.__gacCwBoardState2=true
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_BOARD_STATE] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local fields=session:GetType():GetFields(flags)
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for i=0,math.min(fields.Length-1,63)do
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local field=fields[i]
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if field.Name:lower():find('team')then
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local team=field:GetValue(session)
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if team then
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local fs=team:GetType():GetFields(flags)
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for j=0,math.min(fs.Length-1,31)do
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local f=fs[j];local value=f:GetValue(team)
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if f.Name:lower():find('role')then
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log('TEAM '..tostring(f)..' = '..tostring(value))
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if value then
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local inner=value:GetType():GetFields(flags)
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for k=0,math.min(inner.Length-1,15)do local x=inner[k];local v=x:GetValue(value)
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log('CONTAINER '..tostring(x)..' = '..tostring(v))
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if v then pcall(function()
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local en=v:GetEnumerator();local n=0
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while n<6 and en:MoveNext()do n=n+1;log('ENTRY '..tostring(en.Current))end
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end)end
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end
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pcall(function()local en=value:GetEnumerator();local n=0;while n<6 and en:MoveNext()do n=n+1;log('VALUE '..tostring(en.Current))end end)
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end
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end
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end
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end
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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