pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,27 @@
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-- One named serializer type, bounded metadata only; no invocation or hooks.
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do
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_G.__gacCwJsonMethod3=_G.__gacCwJsonMethod3 or {offset=0}
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local s=_G.__gacCwJsonMethod3
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if s.done then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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local t=typeof(CS.Newtonsoft.Json.JsonConvert)
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local methods=t:GetMethods(flags)
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_JSON_METHOD] '..tostring(v))end
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for i=s.offset,math.min(s.offset+31,methods.Length-1)do
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local m=methods[i]
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if m.IsStatic and m.Name=='SerializeObject' then
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local ps=m:GetParameters()
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if ps.Length==1 and ps[0].ParameterType==typeof(CS.System.Object) then
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log('METHOD '..tostring(m)..' TOKEN '..m.MetadataToken)
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log('TOKEN_ROW [GAC_CW_METHOD_TOKEN] METHOD Newtonsoft.Json.JsonConvert SerializeObject_OneObject '..m.MetadataToken)
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local good,handle=pcall(function()return tostring(m.MethodHandle.Value)end)
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log('HANDLE '..tostring(good)..' '..tostring(handle))
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end
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end
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end
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s.offset=s.offset+32
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if s.offset>=methods.Length then s.done=true;log('END')end
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end
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