pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,26 @@
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-- Inspect the active Guide page's Lua state; no UI actions or module writes.
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do
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if not _G.__gacCwGuide1 then
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_G.__gacCwGuide1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_GUIDE] '..tostring(v))end
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local ok,err=pcall(function()
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local ui=CS.RPG.Client.GlobalVars.s_UIManager
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local names=ui:GetAllPageNames()
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for i=0,names.Count-1 do
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local name=tostring(names[i])
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if name:find('Handbook') or name:find('Guide') or name:find('DailyMission') then
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log('PAGE '..name)
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local page=ui:GetPageByName(name)
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if page then
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local lua=page.LuaTable
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if type(lua)=='table' then
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local n=0
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for k,v in pairs(lua)do log('FIELD '..tostring(k)..' '..type(v)..' '..tostring(v));n=n+1;if n>=60 then break end end
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end
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end
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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