pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
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-- Read only the exact CW FirstPlay template through its typed config reader.
-- No level graph loader, task execution, session mutation or HTTP call.
do
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
_G.__gacCwFirstPlayTemplate20261020=_G.__gacCwFirstPlayTemplate20261020 or {index=1}
local s=_G.__gacCwFirstPlayTemplate20261020
if s.done then return end
local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_FIRSTPLAY_TEMPLATE] '..tostring(v))end
local ok,err=pcall(function()
if not s.text then
local rule=CS.RPG.GameCore.ConstValueCommonExcelTable.GetData('GridFight_FirstPlay_JsonPath')
if not rule or not rule.Value.IsString then error('FirstPlay path is absent')end
local value=CS.RPG.GameCore.GameCoreConfigLoader.LoadGridFightStageTemplateConfig(rule.Value.StringValue)
if not value then error('Typed FirstPlay template reader returned nil')end
s.text=tostring(CS.Newtonsoft.Json.JsonConvert.SerializeObject(value))
if #s.text>1048576 then error('FirstPlay template exceeds capture bound')end
log('BEGIN bytes='..#s.text)
end
if s.index>#s.text then s.done=true;s.text=nil;log('END');return end
local finish=math.min(s.index+4095,#s.text)
while finish<#s.text and string.byte(s.text,finish+1)>=128 and string.byte(s.text,finish+1)<192 do finish=finish-1 end
log('CHUNK '..s.index..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s.text:sub(s.index,finish)))
s.index=finish+1
end)
if not ok then s.done=true;s.text=nil;log('ERROR '..tostring(err))end
end