pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,29 @@
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-- Read only the exact CW FirstPlay template through its typed config reader.
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-- No level graph loader, task execution, session mutation or HTTP call.
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do
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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_G.__gacCwFirstPlayTemplate20261020=_G.__gacCwFirstPlayTemplate20261020 or {index=1}
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local s=_G.__gacCwFirstPlayTemplate20261020
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if s.done then return end
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_FIRSTPLAY_TEMPLATE] '..tostring(v))end
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local ok,err=pcall(function()
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if not s.text then
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local rule=CS.RPG.GameCore.ConstValueCommonExcelTable.GetData('GridFight_FirstPlay_JsonPath')
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if not rule or not rule.Value.IsString then error('FirstPlay path is absent')end
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local value=CS.RPG.GameCore.GameCoreConfigLoader.LoadGridFightStageTemplateConfig(rule.Value.StringValue)
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if not value then error('Typed FirstPlay template reader returned nil')end
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s.text=tostring(CS.Newtonsoft.Json.JsonConvert.SerializeObject(value))
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if #s.text>1048576 then error('FirstPlay template exceeds capture bound')end
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log('BEGIN bytes='..#s.text)
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end
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if s.index>#s.text then s.done=true;s.text=nil;log('END');return end
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local finish=math.min(s.index+4095,#s.text)
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while finish<#s.text and string.byte(s.text,finish+1)>=128 and string.byte(s.text,finish+1)<192 do finish=finish-1 end
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log('CHUNK '..s.index..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s.text:sub(s.index,finish)))
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s.index=finish+1
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end)
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if not ok then s.done=true;s.text=nil;log('ERROR '..tostring(err))end
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end
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