pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,30 @@
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-- Bounded read-only entry-state inspection. No UI calls or gameplay writes.
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do
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if not _G.__gacCwEntryState2 then
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_G.__gacCwEntryState2=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_ENTRY_STATE] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
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local t=module:GetType()
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for _,name in ipairs({'SeasonID','SubSeasonID','CurGame','PlayerProfile','TutorialStageConfigs'})do
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local good,value=pcall(function()return module[name]end)
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log('VALUE '..name..' '..tostring(good)..' '..tostring(value))
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end
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local names={'CheckUnlock','ShouldStartCurrentSeasonTutorial','_ShouldStartFirstSeasonTutorial','IsFinishedTutorialThisSeason','_StartTutorialLevel','_GetTutorialProgressID','StartGame','_GetTutorialStageConfig'}
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for _,name in ipairs(names)do
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local m=t:GetMethod(name,flags)
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log('METHOD '..tostring(m)..' TOKEN '..tostring(m and m.MetadataToken))
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end
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local route=typeof(CS.RPG.Client.GridFightStageRoute)
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local constructors=route:GetConstructors(flags)
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for i=0,constructors.Length-1 do log('ROUTE_CTOR '..tostring(constructors[i])..' TOKEN '..constructors[i].MetadataToken)end
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local methods=route:GetMethods(flags)
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for i=0,math.min(methods.Length-1,31)do
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local m=methods[i]
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if m.DeclaringType==route then log('ROUTE_METHOD '..tostring(m)..' TOKEN '..m.MetadataToken)end
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end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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