pre cw with probe and a bunch script to read game behavior

This commit is contained in:
CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

No files matched your search

+38
View File
@@ -0,0 +1,38 @@
-- Export bytecode of named, already-loaded Lua UI methods. No function calls.
do
local targets={
{'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_on_load'},
{'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_setup_view'},
{'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_try_show_tutorial'},
{'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_start_action'},
}
_G.__gacCwEntryLuaExport1=_G.__gacCwEntryLuaExport1 or {index=1}
local state=_G.__gacCwEntryLuaExport1
if state.index<=#targets then
local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_ENTRY_LUA] '..tostring(v))end
local target=targets[state.index]
local ok,err=pcall(function()
if not state.bytes then
local class=package.loaded[target[1]]
local fn=class and class[target[2]]
if type(fn)~='function' then error('Named UI method is not loaded')end
local data=string.dump(fn)
if #data>131072 then error('Bytecode exceeds export bound')end
state.bytes=data;state.offset=1
log('BEGIN '..target[1]..'.'..target[2]..' bytes='..#data)
for i=1,16 do
local name,value=debug.getupvalue(fn,i)
if not name then break end
log('UPVALUE '..name..' '..type(value))
end
end
local piece=state.bytes:sub(state.offset,state.offset+1023)
local hex={}
for i=1,#piece do hex[i]=string.format('%02x',piece:byte(i))end
log('HEX '..table.concat(hex))
state.offset=state.offset+#piece
if state.offset>#state.bytes then log('END');state.bytes=nil;state.index=state.index+1 end
end)
if not ok then log('ERROR '..tostring(err));state.bytes=nil;state.index=state.index+1 end
end
end