pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,54 @@
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-- Capture existing division stage/level rows only; no constructors or loaders.
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-- At most two dictionary rows per heartbeat and no work during Battle.
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do
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_G.__gacCwDivisionRows1=_G.__gacCwDivisionRows1 or {table=1,index=0}
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local s=_G.__gacCwDivisionRows1
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if s.done then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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local names={'DivisionStageConfigs','DivisionLevelConfigs'}
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local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_DIVISION_ROWS] '..tostring(v))end
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local ok,err=pcall(function()
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if not s.iterator then
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local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
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local rows=module[names[s.table]]
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if rows.Count>1024 then error('Division row count exceeds bound')end
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s.iterator=rows:GetEnumerator();s.count=0;s.expected=rows.Count
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log('BEGIN '..names[s.table]..' count='..rows.Count)
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end
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for batch=1,2 do
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if not s.iterator:MoveNext()then
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if s.count~=s.expected then error('Division table changed during capture')end
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log('END '..names[s.table]..' count='..s.count)
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s.iterator=nil;s.table=s.table+1
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if s.table>#names then s.done=true;log('END')end
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return
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end
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local row=s.iterator.Current.Value
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local t=row:GetType()
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local fields=t:GetFields(flags)
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if s.count==0 then
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log('TYPE '..t.FullName)
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for i=0,math.min(fields.Length-1,47)do log('FIELD '..tostring(fields[i]))end
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end
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local captured=0
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for i=0,math.min(fields.Length-1,47)do
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local f=fields[i]
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if not f.IsStatic and f.FieldType.FullName:find('RPG.GameCore.',1,true)==1 then
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local value=f:GetValue(row)
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if value then
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local encoded=CS.Newtonsoft.Json.JsonConvert.SerializeObject(value)
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if #encoded>65536 then error('Raw division row exceeds output bound')end
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log('ROW '..names[s.table]..' '..f.FieldType.FullName..' '..encoded)
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captured=captured+1
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end
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end
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end
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if captured==0 then log('NO_ROW '..names[s.table]..' '..s.count)end
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s.count=s.count+1
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end
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end)
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if not ok then s.done=true;s.iterator=nil;log('ERROR '..tostring(err))end
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end
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