pre cw with probe and a bunch script to read game behavior
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-- Exact table names inferred from captured *ConfigRow names and the existing
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-- GameCore *ExcelTable naming convention. At most one named type per heartbeat.
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do
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local names={'GridFightSeasonModuleConfigExcelTable','GridFightRoleConfigExcelTable','GridFightStageRouteConfigExcelTable','GridFightPlayerLevelConfigExcelTable'}
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_G.__gacCwConfigTables2=_G.__gacCwConfigTables2 or 1
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local index=_G.__gacCwConfigTables2
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if index<=#names then
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_G.__gacCwConfigTables2=index+1
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_CONFIG_TABLE] '..tostring(v))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local assembly=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly
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if index==1 then log('ROW_ASSEMBLY '..tostring(assembly));log('MODULE_ASSEMBLY '..tostring(typeof(CS.RPG.Client.GridFightModule).Assembly))end
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local t=assembly:GetType('RPG.GameCore.'..names[index])
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log('TYPE '..names[index]..' '..tostring(t))
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if t then
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local methods=t:GetMethods(flags)
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for i=0,math.min(methods.Length-1,31)do
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if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end
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end
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local fields=t:GetFields(flags)
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for i=0,math.min(fields.Length-1,31)do log('FIELD '..tostring(fields[i]))end
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end
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end
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end
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