pre cw with probe and a bunch script to read game behavior

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CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

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-- One named CW component per heartbeat, metadata only.
do
local names={'GridFightDivisionLevelConfig','GridFightDivisionStageConfig','GridFightRoleShop','GridFightStage','GridFightPlayer'}
_G.__gacCwComponents=_G.__gacCwComponents or 1
local index=_G.__gacCwComponents
if index<=#names then
_G.__gacCwComponents=index+1
local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_COMPONENT] '..tostring(v))end
local ok,err=pcall(function()
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local t=typeof(CS.RPG.Client[names[index]])
log('TYPE '..tostring(t))
local fs=t:GetFields(flags);for i=0,fs.Length-1 do log('FIELD '..tostring(fs[i]))end
local ms=t:GetMethods(flags);for i=0,ms.Length-1 do if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end end
end)
if not ok then log('ERROR '..tostring(err))end
end
end