pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,18 @@
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-- One named CW component per heartbeat, metadata only.
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do
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local names={'GridFightDivisionLevelConfig','GridFightDivisionStageConfig','GridFightRoleShop','GridFightStage','GridFightPlayer'}
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_G.__gacCwComponents=_G.__gacCwComponents or 1
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local index=_G.__gacCwComponents
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if index<=#names then
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_G.__gacCwComponents=index+1
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_COMPONENT] '..tostring(v))end
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local ok,err=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=typeof(CS.RPG.Client[names[index]])
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log('TYPE '..tostring(t))
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local fs=t:GetFields(flags);for i=0,fs.Length-1 do log('FIELD '..tostring(fs[i]))end
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local ms=t:GetMethods(flags);for i=0,ms.Length-1 do if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end end
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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