pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,15 @@
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-- Read the initialized CW entry state once, without requesting or changing it.
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do
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if not _G.__gacCwBootstrapStatus1 then
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_G.__gacCwBootstrapStatus1=true
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local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_BOOTSTRAP] '..tostring(v))end
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local ok,err=pcall(function()
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local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule
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log('SEASON '..module.SeasonID..' SUBSEASON '..module.SubSeasonID)
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log('DIVISION '..module.DivisionInfo.CurDivisionID)
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log('CUR_GAME '..tostring(module.CurGameSession))
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log('EXP_LINE '..tostring(module.ExpLineRewardData))
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end)
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if not ok then log('ERROR '..tostring(err))end
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end
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end
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