pre cw with probe and a bunch script to read game behavior
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{
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"client_version": "4.6.53",
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"source": {
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"entrances": "resources/MapEntrance.json: Mission and Town entrances sharing the same PlaneID/FloorID",
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"client_ui": "SwitchAreaPage._regional_detail_panel._map_area_list_panel; SingleTabData/SubTabData inspected in running Client",
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"assembly_sha256": "c5e02e6e984f7e5577c78b995a8efeee2d06ee22e67d484ad5e859c8bf21e144",
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"label_policy": "User requested a Story option immediately below the existing map entry. The story entrance ID also serves as the distinct local UI row key; no new game entrance ID is created."
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},
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"profiles": [
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{
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"floor_id": 20571001,
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"town_entry_id": 2057102,
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"story_entry_id": 2057101,
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"story_label": "Starfroster — Story"
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}
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]
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}
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