pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,34 @@
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{
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"entries": [
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{
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"chapter_id": 1,
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"division_id": 20101,
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"is_overclock": false,
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"route_id": 2801,
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"section_id": 1,
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"stage_id": 70000001
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},
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{
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"chapter_id": 1,
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"division_id": 20101,
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"is_overclock": false,
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"next_level_wire": "IgXiAgJoATADYAE=",
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"next_pending_wire": "MA+iJgA=",
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"penalty_id": 92013,
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"round_pending_wire": "MBCqK7gBKAFAAVoiMggIBRD+rxUYAVoD/q8Vag0IBBDKzQgYASoDqAYBeMrNCFoiMggIBRD+rxUYAVoD/q8Vag0IBBD2zwgYASoDqAYBePbPCFoiMggIBRD+rxUYAVoD/q8Vag0IBBCykAYYASoDqAYBeLKQBloiMggIBRCAsBUYAVoDgLAVag0IBBDmtgcYASoDqAYBeOa2B1oiMggIBRD9rxUYAVoD/a8Vag0IBBC2rQcYASoDqAYBeLatBw==",
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"route_id": 2801,
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"section_id": 2,
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"stage_id": 70000003,
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"capture_method": "Native administrative move to the next known route node, followed by RoundBegin; only the next node layer/action are reused, not its balances or party. Queue values are opaque server-issued cursor values and remain after the preceding consumed action."
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}
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],
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"format_version": 1,
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"scope": "Captured Standard first-to-second combat and second-to-third supply node definitions. Runtime computes rewards from uploaded combat statistics and never replaces party or inventory.",
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"source_binary_sha256": "a02743d89dd75a024f83e37b35ed125f1781a90e70bfb47341dd81ff3d541858",
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"target_assembly_sha256": "c5e02e6e984f7e5577c78b995a8efeee2d06ee22e67d484ad5e859c8bf21e144",
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"target_client_version": "4.6.53"
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}
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