pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,41 @@
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{
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"format_version": 1,
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"target_client_version": "4.6.53",
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"target_assembly_sha256": "c5e02e6e984f7e5577c78b995a8efeee2d06ee22e67d484ad5e859c8bf21e144",
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"source_binary_sha256": "a02743d89dd75a024f83e37b35ed125f1781a90e70bfb47341dd81ff3d541858",
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"source_snapshot_sha256": "d726c05a37b68ffe8d99362d2f0a8da2dc36248bcbdca44b282f17bc55a50ed3",
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"source_plan_range": [
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158,
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309
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],
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"source_plan_sha256": "30b4ae1d95103e6f56064f878b936fa7be8e5f5fa7fcfd21606f48fd5134679f",
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"target_stage_capture_sha256": "dd7332058ab22fe5b658fe42da9fb4f9f1826df73a658821c52fab943eb04f58",
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"scope": "Captured native wave parameters joined to current Client stage scalars. Monster identities/stars come from the live saved layer; no reference party copied. Second-node entry only; complete combat modifiers and later progression remain incomplete.",
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"entries": [
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{
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"route_id": 2801,
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"chapter_id": 1,
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"section_id": 2,
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"division_id": 20101,
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"is_overclock": false,
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"penalty_id": 92013,
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"stage_id": 70000003,
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"level": 90,
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"hard_level_group": 1,
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"elite_group": 1801,
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"extra_difficulty": 0,
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"waves": [
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{
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"wave_id": 1,
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"formation_wave_id": 5,
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"monster_count": 3
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},
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{
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"wave_id": 2,
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"formation_wave_id": 5,
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"monster_count": 5
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}
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]
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}
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]
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}
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