pre cw with probe and a bunch script to read game behavior
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@@ -220,8 +220,10 @@ type accountPayload struct {
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func (a *appState) standardAccount() map[string]any {
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return map[string]any{
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"name": a.runtime.AccountName,
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"account_name": a.runtime.AccountName,
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"area_code": "**",
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"email": "ReversedRooms",
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"email": a.runtime.AccountName,
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"country": "RU",
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"is_email_verify": "1",
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"token": "mostsecuretokenever",
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@@ -275,13 +277,15 @@ func (a *appState) apnLoginReply(w http.ResponseWriter) {
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"data": map[string]any{
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"token": map[string]any{"token": "mostsecuretokenever", "token_type": 1},
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"user_info": map[string]any{
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"name": a.runtime.AccountName,
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"account_name": a.runtime.AccountName,
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"aid": fmt.Sprint(a.runtime.PlayerUID),
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"mid": fmt.Sprint(a.runtime.PlayerUID),
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"is_email_verify": 1,
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"area_code": "**",
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"country": "US",
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"is_adult": 1,
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"email": "motorized@wheel.chair",
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"email": a.runtime.AccountName,
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},
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},
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"message": "OK",
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@@ -294,13 +298,15 @@ func (a *appState) apnVerifyReply(w http.ResponseWriter) {
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"data": map[string]any{
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"tokens": []any{map[string]any{"token": "mostsecuretokenever", "token_type": 1}},
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"user_info": map[string]any{
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"name": a.runtime.AccountName,
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"account_name": a.runtime.AccountName,
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"aid": fmt.Sprint(a.runtime.PlayerUID),
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"mid": fmt.Sprint(a.runtime.PlayerUID),
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"is_email_verify": 1,
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"area_code": "**",
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"country": "US",
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"is_adult": 1,
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"email": "motorized@wheel.chair",
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"email": a.runtime.AccountName,
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},
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},
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"message": "OK",
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